This game was made in 2 week for the Pirate Software gamejam by a team of 3 amateurs with little to no experience. The game is exactly what the title makes it out to be, you make elixirs out of shadows and.. well.. sell them to shadows. Don't worry about it.


The shadows remember. Do not anger them.

Game Design Document:

https://docs.google.com/document/d/1_Sd-QY5yrvV4Rp5baJT9yK-TDFeG2cBhduefqpbEZKU/...

StatusPrototype
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorAxeOne
Made withGameMaker
Tags2D, Indie, Pixel Art, Point & Click

Comments

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(+1)

AMAZING concept, didn't understand at first but once i got it It felt great. Long face shadow is best 

(+1)

I liked the concept, I don't understand why am I a monster though :(

Thank you! Well have you thought about the fact that you are selling elixirs made out of shadows, to shadows? Don’t worry about it too much though :)

(1 edit) (+1)

Hey Axe Games team, it's me, bamba!
I have decided to try out this game since i got a amazing email on my personal email telling me that you have published a new game.

So i will get into detail about this game, and what i think of it.

This will contain spoilers over the overall game. Do not read unless you finished the game.

First Impressions

The black and white graphics are really well done, i have a feeling that i am playing this on some 80's computer, it gives a spooky feel aswell. As for the sounds, sfx, the music, they all give me goosebumps for sure. At first, i was confused on what to do in the game. It reminded me strongly of Potion Craft: Alchemist Simulator. And surprise surprise, after seeing your well structured document, it is inspired by it =))


I like how you formatted this site to fit the spookyness, giving the undertale-ish font. The site layout is done really well. Just black. Just that simplistic.


The game itself, is pretty polished. No viewable bugs, no unity watermark =)) (just jokes haha) however, i would wish for a clearer explanation. It took me time to figure out i had to use the objects from the shelves to make a "Shadow Object" that you will sell to shadows. Now you mention it, thats hella clever, selling shadows to shadows, i fw that!

The only thing that kind of bothered me is for the difficult structures, because the shadows overlap each other thus making harder for me to view if i actually did it right. ALSO, MAJOR PROPS TO THE SOUND EFFECTS did i mention that?

I really love the sprites as well, they remind me of a gameboy game, and you really nailed that in my opinion.


The Ending(s?)

great, i am now called a monster. Anyway, really cool crafting idea, only wished i could have spawned items faster. (I can make speedrunning tactics on potions now :)) ), anyway, the angering mistakes, if you anger them, i feel like it could me more difficult. For example 2 potions wrong to f*ck up the ghost, Seriously thought a jumpsacre was coming, im at -150 gold (they fosuh mad)

I'm really looking forward to see more projects from the Axe Games team! Take care!


(+1)

Hey, thank you for the longggg review. I was thinking of making a jumpscare for the negative ending but i thought it would be a bit too much and if I'm being honest I'm not too confident in my pixel art. Might add it at some point though, if i continue working on the game. As for the font i want to give some credit since its not made by me, its made by the amazing Kenny which has a bunch of free assets and its called Kenny Mini. Glad you liked the graphics though, really proud of them.

Oh, wow, thankyou (omw to steal that font muhaha) but you really nailed the graphics there with the theme, you should be really proud of it :) Let me know once you will add the jumpscare aswell, take vare!

Also, if you need someone on sound design, i have been using FL Studio and messing around with it, so dm me and maybe i can help you around if you'd like to!

(+1)

I think this concept is really cool. I ;ike the graphics and how the shadows of things are used to craft things.

Thank you! I'm really proud of how the pixel art turned out.